Hi all,
If you were not aware already, the server has a nether portal auto-rescue feature. Unfortunately, this did not cover all cases, especially nether portals that were blocked with fences. This is because the server could consider you to be inside the fence block even though you're still stuck in the portal block, which messed up its ability to determine if you were stuck in a portal or not.
Nether portal auto-rescue detection has now been resolved by including blocks such as fences to determine if a player is trapped or not. However, we still highly encourage players to leave some space between the portal and their "gateway," so players can return back if they so choose without needing a fence gate opened for them or having to rely on this automated system.
In other news, the mitigation for dropping items in an End Portal has now been removed. This was due to an edge case in the server mod where it would trigger an event (a falling block) twice, leading to inadvertent duplication issues.
After following the development of FastCraft+, it is likely this plugin will not be making a return on Tech Fortress. Many other users of the plugin are clamoring for features and integrations with premium plugins instead of focusing on stability and performance. Its current state is highly volatile with hard-to-pinpoint issues, and I do not have the time nor knowledge of the inventory part of the API to maintain the plugin myself.
If these issues are resolved sometime down the road, I'll reconsider re-adding FastCraft+. Unfortunately this seems like it'll be a long time down that road, as the developer is swamped with tickets from people complaining about integrations for other plugins, as well as issues. Then again, the plugin isn't "officially" released yet, so I'm hoping stability will be prioritized soon.
If these issues are resolved sometime down the road, I'll reconsider re-adding FastCraft+. Unfortunately this seems like it'll be a long time down that road, as the developer is swamped with tickets from people complaining about integrations for other plugins, as well as issues. Then again, the plugin isn't "officially" released yet, so I'm hoping stability will be prioritized soon.
Looks like a couple more issues arose due to the update to 1.9. Thankfully they have been remedied. Amongst these issues were:
- Nether portal teleporting players to some random location
- Fastcraft taking several seconds to appear
The Tech Fortress Minecraft server has been updated to 1.9.2 yesterday. While the update seems to have gone over smoothly so far, there was one issue that was found by a player and taken care of today; please /report any problems or issues you're having on the server so they can be investigated and remedied quickly.
Otherwise, enjoy the 1.9 update!
Otherwise, enjoy the 1.9 update!
Wednesday, February 3, 2016
Tech Fortress: Major server update - new IP, new host, better grief protection, new creative server, and more!
Hello all,
It's been a few months since I lasted reported anything publicly about the Tech Fortress server. This is because I have been working on a lot of "back-end" work such as acquiring a subdomain, as well as adding a few new things and testing to make sure all of this works together.
Still here? Then I suppose you'll want to read about the significant changes:
It's been a few months since I lasted reported anything publicly about the Tech Fortress server. This is because I have been working on a lot of "back-end" work such as acquiring a subdomain, as well as adding a few new things and testing to make sure all of this works together.
New IP: tf.us.to
Still here? Then I suppose you'll want to read about the significant changes:
- New protection system: Instead of guessing how much the /protect command protected, I have implemented a "point-and-click" method of protecting your buildings. Issuing the /protect command will direct you to a 1 minute video link on how use this, as well as command-based alternatives to claiming land.
- In addition, this new protection system will protect animals, horses, and redstone buttons/levers/etc. due to popular demand, as long as they are inside your claim.
- PvP grief prevention: I initially held off from implementing any PvP protection to preserve the near-vanilla survival Minecraft atmosphere. However, after a couple of instances of obvious PvP grief, I decided to test out different implementations of PvP protection. PvP protection on respawns appears to be the best solution that maintains the near-vanilla survival Minecraft experience while also preventing occasions of repeated PvP harassment.
- Stuck? We've got you covered: Players often get stuck inside of other player's land claims. Thanks to the new protection system, we can teleport you out if this happens to be the case. Check out /stuck for more information.
Creative
After some brief testing, we decided it was best to have a separate, dedicated creative server. You can access this server at this IP: tf.us.to:22333- Plotworld, also known as "The Plots," contain 100x100 plots. Simply type /plot auto to claim your plot.
- The freebuild world uses the same new protection system, so you won't need to learn anything new to protect your buildings in Creative.
Future plans:
- Something about an online map is definitely in the works. It won't be Dynmap
- A smarter compass
Thank you for reading, and I hope to meet you on Tech Fortress!
MLG Fortress aims to be a server that somewhat embodies the "montage parody" spirit. The way we attempt to do this is by giving the player as many abilities to use and choose from as possible. This ranges from things such as guns, bazookas, element bending, kits, ranks, mcMMO, slimefun, shops, driving cars, deploying sentries, conquering the map, and more, all which can be used at the same time! (Well, maybe it'd be hard to use them at all the same time, but you can try.) On top of this, we're developing a resource pack for the server which will be the source of much of the "montage parody" content. Do you know a server that allows you to do all of this at once?
In other words, this is nearly the opposite of the Tech Fortress Minecraft server. MLG Fortress is always accepting new staff applicants. After all, that's a lot of things to make sure are setup to work at their maximum awesome levels.
In other words, this is nearly the opposite of the Tech Fortress Minecraft server. MLG Fortress is always accepting new staff applicants. After all, that's a lot of things to make sure are setup to work at their maximum awesome levels.
Hello all players of the Tech Fortress server,
The Tech Fortress server is down as scheduled. We plan for it will be restored Friday evening.
To stay in contact, please register on the forum!
The Tech Fortress server is down as scheduled. We plan for it will be restored Friday evening.
To stay in contact, please register on the forum!
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